Monster attributes

Monster Attributes
Once the player gets to the Training Valley, all enemies have a chance of getting an attribute in battle. This attributes are randomly given at the beginning of the battle. Boss monsters cannot gain attributes, but mini-bosses and Omega Versions can. Chances in the table below are based on Normal Difficulty and standard values, some enemies are more likely to get some attributes than others, and some Colors are more common in certain areas. For example, Rat monsters are more likely to be Leper while Hellhounds are more likely to be Loyal. Bear in mind that changing game difficulty may decrease or increase the chances. A monster can have more than one attribute, with some combinations more dangerous than others. However, monsters can only get one elemental property or Color.

Also, enemies can get new attacks or spells based on their attributes. Ghost monsters are particularly tricky if the player doesn't have spells available, that's why Ghost enemies will run away after 2 turns if they are the only enemy alive.

An enemy with attributes will give more experience than a regular enemy. They will grant a 5% experience bonus per attribute except for Colors. Alpha beasts grant 20% extra bonus experience instead.

Other Attributes
Besides random attributes, monsters can also have extra characteristics such as Armored, Flying or Undead.