Damage Calculation

There are several ways to calculate damage depending on the type of attack: Melee, Ranged or Magical. Melee damage's main parameter is Strength (STR), Ranged is Technique (TEC) and Magical is Wisdom (WIS).

Base damage is calculated as follows depending on the type of attack. For enemy attacks, the formula replaces ATK for LEVEL:

Base Melee: (STR*4)+(ATK*10)+(TEC/3)

Base Ranged: (TEC*4)+(ATK+10)+(STR/3)

Base Magical: (WIS*4)+(ATK*5)+(TEC/3)

This is how base damage is calculated before taking into consideration enemy's defense. However, all skills have a damage variability of 20% by default. So for example, Nash at level 1, with 2 STR, 3 TEC and his first weapon with 1 ATK would have a base potency of 19. His main attack, with a base power of 50% and a variability of 20% would deal two hits at 8-12 damage each (for a total of 16-24 damage). His gun shot, on the other hand, would rely more on his TEC, which is his stronger state, and would have a base potency of 23, at a 100% base power and 20% variability this would deal 18-27 damage.

This would be assuming the enemy had no defenses at all, which is only the case of Training Dummies.

Applying enemy defense
Enemy defense and character defense is again calculated differently since enemies have no equipment. For characters, Armor is calculated from the sum of Vitality (VIT) and Protection (PRO) if the damage is physical and Magic Protection (MPRO) if the attack is magical. For enemies, both protections are replaced by enemy level*2.5. So the formula is as follows:

Physical Armor: PRO*5 + VIT + WIS/4

Magical Armor: MPRO*5 + WIS + VIT/4

Then, defense is applied as follows:

Damage = Round(Base*(Base/(Base+Armor)*Variability

The way it works, defense is compared to the attackers base power and damage is reduced the closer the enemy defense is to the attack's base potency. When the defenders armor is equal to the attacker's base potency, damage is halved.

When a level 1 Nash battles a level 1 Rat (4 armor), he could deal 6-10 damage twice (12-20) with his Dagger Attack, or 15-23 damage with his Gun attack.